Mirroring

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Mirroring

Post by clareswift on Wed Mar 18, 2015 4:34 am

What would be the best way to mirror the deformation results i.e L arm to R arm?

Thanks in advance

Clare

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Re: Mirroring

Post by Admin on Fri Mar 27, 2015 4:46 pm

Hey Clare,

So for mirroring basically you do it the same way as you would mirror any geometry in Maya, since fStretch is using different geometry to do its deformation and blending between these. For instance you can use Polygon-> Mesh-> Sculpt deformation tool and go to the left menu, under Stroke hit 'reflection'. Or when moving vertex around in the move tool, go to the left menu and check reflection settings.

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Re: Mirroring

Post by clareswift on Sat Mar 28, 2015 1:37 am

Thanks

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Re: Mirroring

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