Initializing fStretch in Maya 2015

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Initializing fStretch in Maya 2015

Post by arobinson24 on Fri Mar 27, 2015 1:21 pm

First of all I want to say nice work on fStretch. I've just downloaded and started to use it but I ran into two road blocks. I use a simple example of a polygon plane with two duplicates for the squash and stretch.

- After adding fStretch to the neutral geometry, I then connect the squash and stretch geometries. But when I move the verticies around on the neutral geometry, I dont see the the squash or stretch geometries blending at all.

- I also turned on your "Draw Color Per Vertex" option and nothing happened. I read on your FAQ page to try turning on Maya's "Toggle Display Colors Attribute" and refresh by hitting the 1 key, but I still get nothing. Its just the regular lambert color.

So basically I am able to connect the fStretch node, but have no visual feedback that shows its working, both geometry and color per vertex.

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Re: Initializing fStretch in Maya 2015

Post by arobinson24 on Fri Mar 27, 2015 1:23 pm

Hi Matthieu, I added the fStretch.key file to the same directory as the fStretch.mll and resterted Maya. fStretch is still not working.. any ideas?

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Re: Initializing fStretch in Maya 2015

Post by Admin on Fri Mar 27, 2015 4:48 pm

Thanks!

Looks like what you are running into is that the license is not active. All the builds currently available still have the license system built-in and requires a key file, but if you compile on your own you wouldn't have that problem. That being said, when you go to fStretch-> Register, what does it looks like in that window?

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Re: Initializing fStretch in Maya 2015

Post by arobinson24 on Fri Mar 27, 2015 5:19 pm

thanks Matthieu, it was the plugin folder permissions! Problem solved.

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Re: Initializing fStretch in Maya 2015

Post by Admin on Fri Mar 27, 2015 5:32 pm

Oh yeah that happens, quick reference page for this common problem: http://cgaddict.com/installation-instructions.html

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